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Deja vu

Well, I can only guess, that it has been a deja vu, because as far as I can tell i have played this game exactly one time. So he died one time. ...wait a second. He died one time? Considering, that to this point at least 40.000 people have opened this submission it might as well be, that he died around that number of times. 40.000 extra lives, equally divided by 40.000 players...

Actually, I did have seen this before in another game I have stumbled upon. A game where you see a scene though a scope, aiming at a blindfolded guy tied to a pole. To win the game, you just had to hit escape. A curious minded player, used to the idea of scoring by shooting at virtual persons might consider it a good idea to just shoot the guy. The game wrote a key into the registry to keep you from playing again. "Some decisions bear consequenced which can not be undone"

Jeez, imagine if you bought a cartridge for an older game system where you actually only got one life. Would you buy another cartridge to try again, would you smash the cartridge in anger... or just wait until someone managed to beat the game and puts it on youtube...

Luckily such things don't really happen and the idea of games with only one real try are only a feature of indie games and... well... arcade games.

I made it to World 5. Woo!

[This game was very short, but entertaining for the time being. Message got delivered and you aren't in danger of getting bored if you stop pestering the grave over and over]

raitendo responds:

That game is Execution, by Jesse Venbrux (better known for his Super Karoshi games)

An Improvement

This game really is an improvement to it's prequel, even though it's not too easy to top it.
The graphics were on par with the quality of the sequel. the level of detail, the effects. There was more action going on in the second one
Well, actually things became way more calm than in the second game. it feels like you have plenty of time now.
It's nice, that you don't have to select the tools by yourself. i wouldn't call it an improvement though, more an alteration.
My biggest Pro point, though, was the scenario. I really like this cyberpunkish medic idea, even though i have problems to imagine what actually is happening to the people... is it a mystical healing or does some stranger, maybe some machine appear suddenly..

The only con part i could probably think of, as in the first and second one, it feels rather short. 5 surgeries and you are done. But i don't think anyone can blame you for this. Only thinking about, that you hand-crafted all this artwork on photoshop makes me go dizzy in my general head area...

I really loved it and can't wait for the next one... This would also be the perfect idea for a modular type of game, where you can incrementally add new surgeries.

-FTP

...as for everyone whining, that they can't complete the first surgery, i have a very valuable piece of advice... READ! (If that doesn't help: Top right corner)

An improved not able to be put in letters

I just told my b/f about dark cut, don't remember why, but after that i felt like playing again. I was surprised, happily surprised, that there was a second part which beats the first one on every point.

This part introduced a whole new element into the game, which lacked in the first one: Pressure... And not only pressure. Lots of pressure, especially on the first time playing. Whisky, Whisky, Whisky, Whisky, Rag.. alright, where is the... oh shit, moved to fast, he's fading faster, more whiskey, shit, wrong direction. The game is fast-paced, intense, the violence and sudden events like writhing in pain alongside imagery that feels like it is rushing through your face like raging water is sure to thrill you (on your first play)

for being drawn exclusively in photoshop, the imagery is superb. It's bloody, dark and builds up the mood very good. This is where music and ambient noises also add to as well.

Adding autosave and retry was a fair treat.

The thing i enjoyed the most was the twist at the fourth level. I do not want to talk about it here directly, but let me say, that it, albeit predictable, was done very well as a final for the game.

That was a lot of positive text about the game... Negative things... Negative things... Well, the only thing i can think of right now is, as in the first game, it was rather short. But considering that it is a flash game and a lot of work, especially the artwork, i happily overlook that.

All in all an excellent piece of work. I am looking forward to an possible sequel...
-FTP

Feels odd

For some reason, this game makes me feel very depressed. Might be because I, in the depths of my fragile and torn mind, understood what it was about. I can't put it into words, but i somehow know... I don't feel good

Good stuff anyway.

Waah!

Whaaah! OMG!

huh... jeez... sorry, i have that thing with eyes watching me... Anyways, i really really did enjoy playing that little, yet entertaining game. great atmosphere. logic puzzles. ...that scary eye thing... the plot developing piece for piece, one by one. excellent, really excellent. i wonder if we have the start of an interesting series. a bot wandering around in the mind of people, curing them from their mental suffering... gives me ideas for stories/movies (even though i lack endurance to make flash movies)

looking forward to the third part. make it a little "the cell" like, might rock!

You'r the new DICE, mister!

Congratulations, you've just earned yourself the Title "DICE Programmer Spin-Off", let me explain this, may i:

Ther used to be a game, designed by the swedish studio DICE, people might remember the title Battlefield 2. I bought it when it was rarely fresh, and it rocked, despite some bugs of course. As months passed more and more patches appeared. Things got fixed... o'rly? Nope, no mister. Instead of some extraordinarily necessary bugfixing, they inserted content, that was absolutely useless to everyone, and to top it, other bugs appeared...

What you did to pandemic ist basically what DICE did to battlefield 2 with patching. Instead of creating spin offs you might want to reconsider to work on a new version of your old game. the features in there were totally neat-o. no need-o to strip them out of the game and releasing something that might be referred to as "Pandemics little, uncool brother"

The Big Fun for the Small Bytes

Now THIS is where you get maximum fun for byte sized download. amazing, seriously. yet, a little sound would have lightened it up nevertheless...

Important Instructions Missing: (GAME HINT)

Id say there is a very important thing missing in the instructions, another user already said it. its possible to evolve backwards. Human only was the beginning, but its technically possible with everything, so to say, you could devolve to harmlessness. Very handy to reduce letality. High letality means panicking. Keep it low and spread unseen. Then, as soon as every continent is infected, give em the bomb!

Yet, i must admit, though i totally dig the scenario, it was a little flat... mostly small logical decisions and luck. after you know how to do it the only interesting goal is to try being faster and faster... doesnt work with me, sorry. Still, it was fun to play

A deeper look into a viewers mind:

I shall grace you with a list of feelings i had when using the different killing method (yes, killing. on second thought i noticed that it isn't actual suicide, just willingly submitting to being killed)

01-05-09-13
02-06-10-14
03-07-11-15
04-08-12-16

1-A must, quick, efficient, not too spectacular
2-You can actually hear the please he has in that, creeeeepy sound!
3-holy moly, change of scenery, although not creepy at all
4-good choice to keep the eyes visible. not too creepy and original
5-quick and with a creepy scream. he died a bit too fast maybe...
6-a slow and painful way to die when not properly prepared... ouch...
7-Confusing... shouldnt he be dead on second step? anyway, twist->creepy!
8-Inhuman and slow way to die... i guess he is too eager to die to suffer...
9-My personal champion. Scream went right through my bones, uaahhh!
10-Evil! Really slow, and you could see that he's been panicking a bit!
11-Now, was it crying or laughter... either way, twas okay...
12-just... what was... no i dont want to know, im happy enough i didnt understand a single word! >_<
13-a little too fast, even for fire ants...
14-Trippy... Its good to know that death can be colourful... i guess
15-For the process itself, not made spectacular enough... though graphically sweet!
16-AAAAAAAAAAAAAAAAAAHHHHHHHHHHH!!!!!!111

All in all, a nice way to kill some time, graphically moderate (yet functional) nice choice of atmospheric ambience and excellent and creepy voice acting! I only wish he had suffered a bit more, but... ah well he was too eager to die as i said...

...man, im a sick plushie! :D
16-

Spider13xx responds:

Your review was well thought out and very informative. You, sir, need not eat glass or have anything terrible befall you, for you are alright in my book.
As to NOT dying during the second step of the Surgery, it was simply creative, comedic license. Does Wile E. Coyote ever die after anything done to him? No. And in much the same way, our victim needed an extra little something to end his misery.
So, thank you for this insightful review. I hoped you enjoyed my little game. And, finally...
Love & Kisses.

Excellent Job!

It was quite amusing going through all the operations. Unfortunately i have to concur with my fellow reviewers. It was a tad too short. So, if you ever give us the pleasure of a sequel to this, keep in mind that size does matter in certain matters ;)

A personal question. Where did you get all the information about medieval surgery. I'd like to research a bit by myself, find it pretty interesting...

"Soft orange, black striped fur, and cute wet nose and emerald green eyes... very well... I´ve killed more people that you Peasant Child could ever count!" -Tigaar

Age 40, Male

-germany-

Joined on 6/3/04

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